![]() Using a character skill that inflicts plain damage.Since slimes have high resistances to the elements, it is necessary to deal plain damage (damage with white numbers), which ignores the slime’s defenses. So while grinding in a buffed room, you’re more likely to see net or pot gain after an hour session. Additionally, as a plus, slimes have a relatively good chance of dropping potions. In a fully buffed room with double MLB bunny summon, 25% EXP journey drop boost, expect gains of 3.2k per slime. (So even if the honor doesn’t reflect full even contribution, a finisher hitting the slime at 10% should still get full RP/EXP gain.) Each kill is roughly 2k EXP. In order for players to get full EXP and RP, they must deal 28k-32k damage. Slimeblasting is the term that players use to refer to completing the co-op mission, “In a Dusk Dream”, or H2-1 (Hard, Area 2, Mission 1) over and over again. This guide is meant to introduce the players who get their hands on them on how to slime. At the time of writing this guide, there is currently a weapon that players can grab in order to effectively slimeblast during the Gripping Freedom event. (And to a greater extent, how to make rupees.) To which most players would respond with slimeblasting. New players have probably asked the older players about how to level up their characters. **New Version: Now includes a grid optimization section to show what people can expect for their grids when not using Spiked Bat or Purity Blade.
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